Quest For Firepower: It takes a while to adjust when it's your first time on the surface.
Creegan: Just remember that the guy dressed like a scary clwon is the bad guy.
Flying Lessons: After kicking butt go and find yourselves some real men.
Mind Games: Enjoy the dancing while you can since a fight is bound to break out at some point.
Home: You can't let the bailies take family no matter how stupid your sister might be.
Rescue: A team member never gets left behind.
Run Cleo Run: Let the other person shoot the device around their neck off to avoid a big mess.
Choices: Hesitating can be dead when fighting a betrayer.
Perceptions: Things may not be what they seem and holograms aren't solid.
Trial And Error: A telepath can only control so many minds at once.
Double: There can be an exception to the rule like a betryaer being good.
Last Stand: Sometimes the hype is better than the real thing.
Hel And High Water 1: Set aside your differences until after you get safely back home.
Hel And High Water 2: Hope is a good thing to hang onto.
The Watch: Some people chance while others not so much.
Baby Boom: You can't just let a baby explode if you can help it.
Brain Drain: Flatlining leads to tricking the roboroach into thinking you're dead.
Mauser's Day Out: Programming the robot for sex can be hazardous to your health.
Reality Check: Virtual reality can really drain a person.
Pod Whisperer: For better results be nice to the car.
Out Of Body: Haunting someone can be fun.
Juggernaut: The pod is not a team member.
Truth Be Told: Never trust a psycho clown.
In Your Boots: Apprearances can be deceiving so trust your gut.
The Soldier Who Fell From Grace: Dogs can't talk but it's the thought that counts when you are gifted with a talking robot dog.
No Thanks For The Memories: Seeing isn't always believing especially when cloning is possible.
Noir Or Never: Thaws are people too.
The Voice: Something is up when the Bailies start flying around all over.