Moonlight Dwelling

Slayers, Vampires, Witches, Fairies, Demons, Winchesters Oh My!

Witchonary

 A Bit Off: Polite way of saying crazy.
 
Acid Generation: The ability to create acid that shoots out of the hands.
 
Alchemist: They can transform anything like water into gold, energy into matter. They even have the ability to bring the dead back to life.
 
All Hallows Eve/Samhain October 31: A witch's most sacred day. The day when the source of all magic can be tapped into.
 
Altar: A table that is used for your tools and other supplies during ritual. It can be a table, a tree stump or whatever you have handy.
 
Altar Room: Fancy term for attic. Every witch must keep their Book Of Shadows in a sacred and protected spot.
 
Amulet: An object made of metal or stone that is engraved with symbols and is worn for good luck, protection or a love charm.
 
Amulet of Protection: It protects. It takes someone of great strength to overcome that. Only the most evil of demons can take it away. It's one half of an ancient charm. Whoever connects the two amulets together more than doubles the protection power. With it they become invincible. The amulets were divided between two local covens for safekeeping but the bearers have always been kept secret guarded even from them. It won't protect anyone evil. It wards off magic all magic.
 
Anonymous: No name used.
 
Apothecary: An agent of good magic. A herbal shop.
 
Apporation: The ability to call forth an object and have it go to the one calling for it.
 
Astral Echo: It allows one to use peoples essences to form a telepathic link with them.
 
Astral Plane: A realm of spirit and energy. It coexists within our own plane. In this place time stops. Anyone transported there can't move forward in time which is great when you come across a demon that can't be vanquished.
 
Athame: A double edged steel knife. It is a ceremonial tool used by witches to direct personal power during ritual. It is not used to cut anything on the physical plane.
 
Auger Shell: It is used to trapped the immortality of a mermaid. It can kill if not used by a mermaid.
 
Aura: The soul energy that every human possesses. Its strength is determined by the amount of goodness a person has.
 
Avatar Train: A person that is all for the Avatars.
 
Besom: A broom that is used to clear the area of negative energy.
 
Blessing Potion: It requires a little blood from each sister.
 
Blinking: Moving from one place to another in the blink of an eye. It is typically a warlock thing although it's said that Matthew Tate copied it from a witch although it's possible it could have been an evil witch.
 
Blondes: In the Charmedverse anyway an evil girl out to kill the Charmed Ones and always up to no good case in point the Stillman sisters.
 
Blue Moon: Having two blue moons in one year happens every fifty years and turns the Charmed Ones into monsters.
 
Book Of Shadows: A book of spells, demonology, and history. It is a heirloom dating back the first witch of the Halliwell line, Melinda Warren. Each descendent has added to the book over the centuries. It is where the sisters powers were stored while they were bound until Phoebe released them.
 
Bottleneck: Any hindrance to movement or progress.
 
Bratty Thing: When someone is doing something they shouldn't be.
 
Bridge Club: Code word for coven.
 
Broom Closet: Someone that doesn't announce to the world that they are a witch.
 
Burning Times: The time between the 14th and 17th centuries where people were put to death for practicing Witchcraft. It is believed that nine million people were killed during this time and it's unlikely that all of them were actually witches. In the US accused witches were hung although the accused were burned in Europe.
 
Celtic Wheel Of Being: Four elements all balanced, all connected to each other.
 
Censer: An incense burner or other heat proof container for burning incense and offerings.

Charmed One: A very powerful good witch the most powerful when the three sisters are together.

Chevrons: The marks that form on the arm of a human who joins the demon academy. The more tasks that are performed the more chevrons are earned. When that human earns their six chevron, which usually entails killing an innocent, they graduate the academy and become a full on demon.
 
Circle: Magickal energy created by the witch which is usually marked on the floor by candles.
 
Clairvoyance: The ability to see glimpses into the future/past. The visions are only possible futures since they can be changed.

Cleansing: Removing negative energy from objects, people or places.
 
Clipped Wings: The person gets sent down to earth for recycling.
 
Cloaking: The ability to hide something supernaturally from others.
 
Cloning: The ability to create a duplicate of yourself in the physical plane.
 
Cone Of Power: Psychic energy that's raised during ritual.
 
Confidante: Fancy word for adviser.
 
Consecration: Blessing an object to fill it with energy.
 
Conservatory: Fancy name for the living room.
 
Cosmic Void: Caught between life and death.
 
Coupling: Girls define it as a relationship but most men just couple and run although there are some exceptions to the rule.
 
Coven: A group of witches often thirteen in number but sometimes more or less that meet on the full moons and sabbats to celebrate.
 
Craft: Another word for Witchcraft.
 
Crickets: Small leaping insects that chirp.
 
Crimson Scalpel: This ceremonial instrument is used by the Alchemist to make an incision in the body. The demon uses spells along with an incantation on the blood and lets it drip into a magic essence bearer, where it thickens to form an essence. Other ingredients make a fully formed essence.
 
Crossing Over: It takes years to learn how to cross over and appear as a ghost although a strong connection ought to do the trick.
 
Cursed Objects: Changes children in incremental degrees over time.
 
Dead Sea: The sulfur in the mud has healing properties but it's quite stinky.
 
Decadence: French for don't even think about it. It is often referred to chocolate like triple layered fudge cake or something else like that.
 
Dedication: Committing yourself to the Wiccan path.
 
Deflection: The ability to deflect the powers of witches/warlocks away from yourself and back onto the enemy.
 
Demony: Horns, glowing eyes, a tail, all of the above.
 
Deosil: Walking clockwise which is done when you are putting up a circle.
 
Devil Incarnate: An annoying reporter that pokes his nose where it doesn't belong and throws around threats.
 
Devil's Doorway: Circular patches of barren ground that some say are cursed. No plants grow in that soil, no insects inhabit the soil, and anything left overnight on the soil disappears.
 
Dick: Another word for Private Eye or Detective.
 
Disney: A date that ends at nine o'clock.
 
Divine Horniness: Rubs off when someone close to you is possessed by A God and Goddess but only if you're attracted to the person.
 
Dragon Blade: A knife with the ability to trap the souls of humans.
 
Draw A Chalk Outline Around This Place: When the house is quiet and demon free.
 
Dreams: Characters in dreams always symbolize something specific in one's life a special person, certain feeling or pain. Unmask it, demystify it and the character goes away.
 
Dream Leaping: The ability to project oneself into someone else's dreams.
 
Duty Date: Going out with a guy that's dull and so beneath you.
 
Earthquake Drill: Code for practicing demon counterattacks.
 
Edible Elder: An Elder that's a cutie.
 
Elasticity: The ability to stretch part of the body out like it's made out of rubber.
 
Electricity Generation: The ability to produce and channel electricity through the hands.
 
Elements: Earth-North, Air-East, Fire-South, Water-West
 
Elf Dust: It's used to swap babies magically.

Empathy: The ability to sense other peoples emotions. The person also has the ability to alter emotions or transmit their own onto others.
 
Energy Balls: The ability to throw balls of energy that range from high to low voltage.
 
Epiphany: A revelation about something that opens up one;s eyes.
 
Essence Bearer: An Alchemist would use this bottle to capture or store a life essence. A life essence is comparable to a human soul, but it's made in the lab. A well made life essence can possess any living being but would prove toxic and eventually lethal to the being's pre-existing soul which would end up killing the person that the body belonged to.

Excalibur: Only meant to pass it on to who it was meant for because only the ultimate power on earth can handle Excalibur. That's why the Lady stayed in the lake to insulate herself from the power of the sword.
 
Eye Of Ahkbar: It protects the wearer against a witch's magic.
 
Fallen From Grace: An Elder becoming mortal.

Familiar: An animal that has a spiritual bond with a witch.
 
Family Emergency: Something has gone wonky magically like a spell cast on a sister.
 
Fashion Blender: An outfit with weird dangling strings all over it.
 
Fear Amplification: The ability to find someone's greatest fear and amplify it until it comes to life.
 
Fireballs: The ability to throw balls that are made out of fire.
 
Fire Breathing: The ability to breathe fire.
 
Fire Throwing: The ability to throw streams of fire. It is a upper-level demonic power.
 
Flame In/Flame Out: To teleport with flames.
 
Flight: The ability to fly which is similar to levitation.
 
Flogging: To whip, to beat with a stick.
 
Forcefield Generation: The ability to create a shield that blocks out outside forces.
 
Fountain Of Youth: Not a myth after all. It grants eternal youth and breaks the aging curse.
 
Free Magic: Red lightning. In a location such as Mystic Knoll it probably attracts concentrated fragments. The stone configuration absorbs and amplifies power, so the more free magic that's captured, the stronger the spells that could be cast.
 
Freezing Breathe (Cryokinesis): The ability to blow cold breathe.
 
Galoot: A big rude guy.
 
Gargoyles: Statues just in their resting state. They come alive to ward off evil.
 
Gaujos: Non-Gypsies.
 
Getting Hot And Sweaty With Me: Going to the gym with a really cute guy.
 
Ghostly Plane: No powers work there. It's a copy of the world except it's empty. It coexists with the world but not with our lives. It's a place for those who have just passed on to ease the transition to the afterlife.
 
Gilded Age: A time when everyone thought life couldn't possibly get any better. There was science. There was art. There was peace and love and romance. Everything was a celebration.
 
Glamour: A spell or ability that fascinates and charms others. It can also be used in the form of illusion.
 
Golden Chalice: It's needed to call forth the Fountain of Youth and is used to drink out of to gain immortality.
 
Golem: A being that is made out of clay and brought to life by magic which you can tell by the lack of a belly button.

Grams Ring: She used it after marrying six times. She placed a curse on it that transforms the wearer into a stereotypical housewife from the 50's  starts turning the wearer black and white. She did this in case she got engaged a seventh time to remind her about what she hated about marriage. The inscription on the ring says: To gain another to lose yourself.
 
Grimoire: An evil Book Of Shadows that protects itself from good and it's impossible to destroy. There's a spell in there that can consecrate a weapon and make it strong enough to kill the Source. The little problem with that is that whoever kills the Source will become the new Source which isn't good.

Gris-gris Bags: Left on doorsteps by Voodoo practitioners who mean to do harm against the people in the house. They were usually filled with different herbs and powders, sometimes feathers or pieces of snakeskin, and sometimes nail clippings or hair.
Handfasting: Handfasting is the eternal joining of two people in love. It is a sacred ceremony of commitment presided over by a High Priestess. Best performed at at ime of sunrise or sunset where both the Sun and the Moon are present in the joining of the two lovers.
 
Hand of Fatima: The prophet Mohammad invoked it centuries ago to banish Javna to wherever the hell he came from.
 
Hands Off Policy: Don't touch anything.
 
Healing Touch: The ability to heal others with the touch of a hand that is triggered by love.
 
Hocus Pocus: Writing a spell.
 
Hounfort: A Voodoo temple.
 
Imbolc: Imbolc is a day to celebrate the return of life. Even in the darkest night of winter, life still remains. The sun will come again and bring with it new life and new happiness.
 
Incantation: Singing, chanting to raise energy during ritual.
 
In Between: It's where the trolls are. They come out of the shadows so watch out when you're passing through doorways.
 
Invisibility: The ability to become invisible.
 
Intangibility: The ability to pass through another object or the ability to enter another person or object.
 
Karma: The DNA of the universe it's what balances everything out.
 
Kiss Of Death/Demons: Coming back with a vengeance.
 
Kiss Of Death/Guys: When they say they're gonna call you although there can be exceptions to the rule where a guy actually does call when he says he will.
 
Levitation: The ability to rise up or float your entire body above the ground.
 
Libation: An offering to the God and Goddess which can be wine, water etc.
 
Limbo: A place where souls pass on their way to reincarnation. It's the mystical region between life and death. Metaphysical and magical laws are amplified in Limbo. As long as someone stays there any wound suffered will not advance so someone could cheat death forever. Entering the vortex cleanses the soul and starts life fresh. It is a peaceful and welcoming place. After all death is a part of life a transition a rebirth.
 
Loa: Spirits that are summoned during Voodoo ceremonies.
 
Lover's Leap: Suicide
 
Lunch Date: Not a good sign. A cheap imitation of dinner that's why it has its own special menu.
Magic: The unpredictable affects of major storms on magic are not a myth. A catastrophic storm such as hurricanes, monsoons, and tornadoes can enhance magic, diminish it, make it go haywire, or not affect it at all. Don't cast any spells or mix any potions, and you'll be fine. Storms don't affect magical properties that are in a natural state. But a spell might alter the atmosphere of the surroundings so that normal parameters would no longer apply.
 
Magic School: Protected from evil. It protects the people there who have their heads cut off when the Headless Horsemen was on the loose which was a really good thing since a lot of heads rolled. Ironically it never sensed the evil in Gideon who is the one that started the school. Courses/Advanced: Telekinesis, Spellcasting, Potion Making, Astral Projection, Medieval Weaponry
 
Magical Divination: Make sure you use enough piantha root. Divination can be very temperamental you have to use just enough if you want to catch any cosmic signals.
 
Manifestation: Not just Cole's energy but every bit of evil that's been through the manor. It seems to be able to coalesce into some kind of being.
 
Ma'am: When a woman is seventy-five it's okay to use this word. In other words a girl would rather be called bitch than this word in particular. Unless there is a head of gray hair along with a walker don't use this term because it isn't a good one and rarely will you hear anyone that actually enjoys being called this because it tends to be an old lady kind of word.
 
Materialization: The ability to create objects out of thin air.
 
Mental Suggestion: The ability to mentally suggest thoughts and actions to others.
 
Mirrors: The portals through which evil enters.
 
Mist-And-Stone-Effect: On extremely rare occasions, the fog represents the mist-and-stone effect. An indicator that events in the vision are in flux and subject to change. The amount of mist or fog in a progression of multiple visions dissipates in direct proportion to the point at which the depicted events become immutable or set in stone.
 
Motley Crew: A group of kids at a play date also a heavy metal band.
 
Mulo: The living dead. A bad omen means something horrible is about to happen.
 
Murder: Tossing someone off the balcony from many floors up is totally murder.
 
Mutton: Meat that comes from a sheep baa baa.
 
N.B.P: Natural born psychic
 
Nether World: In between good and evil. The only way to release someone trapped is for good and evil to cooperate.
 
N.H.W.W.: New hot Wicca woman
 
Nexus: The doorway to the spiritual nexus which is located in the basement of the manor. It packs a punch but the power can go either way. In good hands good gets a power boost. If evil taps into it evil spreads. If someone wants its power the earth will have to be opened up under the basement and take in the shadow. Once the shadow is inside there is a spell that can send it back into the earth and hopefully that person too. The spell is said over the nexus.
 
Night Terrors: A person's subconscious way of blaming themself for some event such as a divorce or something that is in no way the person's fault with a magical being that is really powerful can cause the night terrors to be brought to life whenever conflict is felt. 
Omega: It means the end.
 
Optical Thermodynamics: The ability to expel a destructive beam of energy out of the eyes.
 
Opposites Attract: Hate at first sight eventually making you smile and laugh.
 
Orbed Telekinesis: When you call for something and it orbs to you.
 
Orbing: An ability belonging exclusively to Whitelighters and Elders which allows them to transport themselves around Earth, and also to their home plane. If someone is a Witch but also half Whitelighter they also have the ability to orb. When one is new to orbing they can only orb in one spot usually brought on by fear.
 
Ouija/Spirit Board: A flat board with letters, numbers, and the words yes and no on the surface. When called on spirits guide the pointer on the board to spell or select answers to questions that are asked. Oui means yes in French and Ja is yes in German.
 
Out And About: Knocked around by a demon.
 
Out Of The Broom Closet: Someone that is totally open about being a witch.
 
Pagan: A person who follows a nature based religion.
 
Parallel World: It's all part of a grand design destined to maintain balance, light and dark, yin and yang, good and evil. For good to prevail in this world then an equally evil world must also exist. Balance is everything without it the cosmos doesn't spin.
 
Particle Manipulation: The ability to increase or decrease the motion of particles which results in the suspension of those molecules or the explosion of the targeted object. If the demon isn't blown up they tend to be thrown back with this power which is similar to telekinesis but not as strong. It works by slowing down molecules which can also be sped up so you can either freeze or blow something or someone up.
 
Pentagram: A five-pointed star that represents the elements. It is also a symbol of protection and is like the witches cross. When a circle is on or around it, it is called a pentacle. It is a sign of good energy.
 
Pests: Residual energy left over from all the demons vanquished over the years. They are supposed to dissipate over time.
 
PETE: People for the Ethical Treatment of Elves.
 
Petro Loa: They are the dark forces who can be violent and deadly. When a worshipper calls on any Petro Loa to perform a harmful act on their behalf, they must then vow to serve that loa. This deal is called an angajan. If the deal is not fulfilled, vengeance will come to the worshiper.
 
Phosphor Sheens: Lichens and bugs and stuff that glow in the dark.
 
Phosphorescent Lichen: It's similar to foxfire another variety of glowing plant that grows on decaying trees in the Appalachians.
 
Plasmaball: Only occurs on the spiritual plane in other words you're dealing with one pissed off ghost with powers.
 
Poltergeist: They are spirits in other words a ghost that likes to play tricks.
 
Poppet: A doll made to represent a person which is filled with herbs etc. Used for healing purposes.
 
Poster Buy: An attractive guy.
 
Portals: A key to a doorway between the living and the dead. They lead to the spirit world, the realm of the dead. When everything's working the way it should, the realms of the living and the dead are separated by an energy barrier. The only way through the barrier is through the portals. Their locations are pretty apparent on the dead side of things. The keys mark the spots on the living side. What the key actually is doesn't make any difference. In fact, it pretty much whatever happens to exist in the same place as the portal.
 
Power Of Three: The combined powers of the Charmed Ones.
 
Prehistoric Times: Magic won't be around until there's people to use it which includes orbing so getting stuck there really sucks big time.
 
Priest: The male leader of a coven.
 
Priestess: The female leader of a coven.
 
Projection: It lets the witch turn people and things into whatever comes to mind without a spell or potion. It's pretty powerful stuff.
 
Psychokinesis: The ability to move things that one cannot see.
 
Pumpkin Time: Dying
 
Pyrogenism/Pyrokinesis: The ability to produce fire/heat.
 
Rado Loa: They are the kind loa, representing warmth and stability.
 
Reconstitution: The ability to reconstitute one's body after it has been destroyed.
 
Recycled: Sent back, reborn to start the cycle of life over again.
 
Red: The color of violence and all things bad.
 
Retail Therapy: A proven method of stress reduction through shopping.
 
Ring Of Inspiration: It was created to provide concentrated inspiration in times of need. The ring allows the wearer to see, capture, and release muses as well as create inspiration which can be used either way if it falls into the hands of evil.
 
Ritual Bath: A bath that purifies the body and mind before a ritual in which a personal blessing is said before getting into the water.
 
Sabbats/Wiccan Holidays: October 31-Samhain, December 21-Yule, February 1-Imbolc, March 21-Ostara, April 31-Beltane, June 21-Litha, August 1 Lughnasadh, September 21-Mabon
 
Sachen: A wise elder and adviser who keeps the oral history of the tribe.
 
Salt: It's a powerful purifier.
 
Scry: Divining the future using a mirror, crystal ball, or a bowl of water.
 
Scrying: A spell used to locate someone or something which requires a crystal and a map.
 
Secret Societies: Black magic groups. Strictest codes of the secret societes. One can worship and serve one loa but not two different loas.
 
Sensing: The ability to hear and locate charges which is a gift that all Whitelighters have.
 
Servants Of The Unholy: What the evil types call good witches.

Seven Deadly Sins
 
Pride: The excessive belief in oneself.
 
Envy: The desire for what others have.
 
Gluttony: The desire to overly indulge.
 
Lust: A craving for the pleasures of the body.
 
Angel: Uncontrollable fury.
 
Greed: A craving for material wealth.
 
Sloth: The avoidance of work.
 
Sexy Peas In A Pod: Short skirt, tight top.
 
Shaman: A healer and keeper of visions.
 
Shimmering: The ability to travel from one place or plane to another which is used exclusively by those who are evil.
 
S.H.W.: Single hot witch
 
Shuvani: Witch, wise woman.
 
Sizist: A person who judges people by their size and uses derogatory remarks.
 
Skyclad: Some traditions perform their rituals nude because it makes them feel closer to nature.
 
Slump: A couple dates not picking up the check.
 
Smoking In/Out: Telepotation with smoke.
 
Solar Eclipse: The moon circles Earth every twenty-eight days. The new phase was dark because the moon passed between Earth and the sun, and sunlight reflected off the side facing away from Earth. During a solar eclipse, the moon passes directly in front of the sun, blocking the light. Whether or not a total or partial eclipse could be seen is determined by the observer's location on Earth.
 
Solitary: A witch that practices the craft alone.
 
Soul Swapping: It's more powerful. It requires fresh ingredients which explains why freshly cut hair is needed.
 
Speed Dating: They're all desperate so no cute guys although there can be exceptions to the rule.
 
Spelunker: Someone who likes to explore caves.
 
Spinning Into Infinity: That headlong spiral that steals your breath and stops your heart. In other words falling in love.
 
Spiritual Confusion: When souls die a violent death together.
 
Standard Dating Protocol: The talk after the third date no sex safe sex, prior partners.
 
Staying In Contact: Sleeping with the girl who's an ex but not totally.
 
Strangulation: The ability to constrict throats through a ball of light blasted out of the hands.
 
Stray Sod: Enchanted grass. It's a Celtic myth. If someone steps on a clump, they lose all sense of direction. Landmarks disappear and they wander aimlessly.
 
Sucking Void: Always falling for the wrong guy and swearing off men and excessive delving into romance novels.
 
Supernatural Speed: The ability to move at unnatural speeds.
 
Synchronization: The ability to copy and duplicate supernatural powers.

Tabitha: A witch
 
Talisman: They are usually constructed and empowered to ward off evil.
 
Tauschung: Illusion
 
Team Evil: Warlocks and other demons.
 
Telekinesis: The ability to use objects using the power of your mind.

Telepathy: The ability to read thoughts.

Temporal Stasis: The ability to freeze time.
 
The Moment: When ya look into each others eyes and you can feel the romance, and the passion, the desire.
 
The Oath: Upon completion the demon will be given the full powers of the underworld. Gives one a feeling of being complete.
 
The One: The person who sees you for the idiot you are but they still want you in their life.
 
Thermodynamic Generation: The ability to produce heat energy.

Thought Projection: The ability to make your thoughts come to life through drawings. This is an extremely rare power.
 
Three: This is an extremely powerful number. The ancient Celts thought it had special properties.
 
Time Loop : (It was cast by Bo Lightfeather's father.) A time loop is a period of time that repeats itself over and over ad infinitum. Sometimes the loop is localized to a specific place or group. But at other times a loop's effects can be felt globally. There are some beings that are powerful enough to create time loops such as Tempus. But the causes of a loop can be far more cosmic. For example certain spiritual traditions believe a great evil or great injustice can be cursed into a time loop until righted.
 
Time Out: No magic.
 
Time Portal: Takes a person to different periods in time. Not a good idea when you can't control it.
 
Time Ripple: Whenever something stops a destined event from occuring it sends a ripple through time. The time ripple stays open until the one that opened it returns to their time. If you can find the ripple it should send you back. It's an infinite slipstream through time.
 
Total Solar Eclipse: It masks magical events and activities.
 
Touch Of Death: The ability to kill someone through touch which is triggered by hate.

Transmogrification/Shapeshifting: The ability to change form of oneself and others into animate or inanimate objects.

Triple Goddess: A Goddess composed of three aspects, the Maiden, the Mother, and the Crone.
 
Troll: Someone who is very short.
 
Tween Places: A realm in between two things like doorways and windows, shadows in between light and dark. Trolls live there. In the hour between night and day the world itself becomes a tween.
Ultraviolet Fingerprint: The ghost's ectoplasm which is outside the visual spectrum, the ghost's skin.
 
Undead: Demonic alchemists have the ability to control the undead but lack the power to bring them back to life. They need an upper-level demon for that.
 
Utopia: No good or evil in other words a friendlier version of the apocalypse.
 
Valley Of Ages: In ancient times, all magical family disputes were settled here.
 
Veil: A way to hide something magically. It's not hard to create because they just hide things. A determined demon could produce one or find someone who could.

Veve: A symbol for a loa, used to summon it.
 
Video Paralysis: Being two minutes away from leaving the video store with no movie.
 
Virus: A magical virus that's been happening all over the magical community that's spreading fast. It doesn't discriminate against good or evil. It can infect all magical beings. The more powerful you are the more quickly the virus consumes you. A government task force found a dmeon in the desert but it was a fluke because the demon was injured. The government just wanted to study it, learn from it. It was injected with human blood. They were trying to find a way to combine it with the demon's blood to inject the serum back into soldiers to make them more powerful but it didn't work. When the test subject didn't react the project was shut down. They were deciding what to do with the demon when it escaped from the containment unit. The antidote is found in the test subject's blood. The crisis has been averted until the next time the government go all Initiative.
 
Vision Quest: To find the answers one seeks.
 
Visualizing: Creating an image in one's head.
 
Vizier: A high-up government official.
 
Vortex: They suck their victims into pocket realities or alternate realities. Dangerous alternate realities based on fantasies, dreams, desires.
 
Ward: A grouping of portals or doorways through the energy barrier which maintains the balance between the realms of the living and the dead. While individual portals occur throughout the world, Wards occur only in places of siginifican psychic energy. For this reason, they are particularly important. Though the function of portals is universal, to act as doorways, they operate differently in each of the two realms. For the dead, the portals are permeable. The dead may pass through them, particularly if invited or summoned. But except for certain times of the year like say, for instance, All Saints Day. For the living, portals are not permeable. They are closed. In this way, the dead are permitted to visit the living when the time is right, but no living person may enter the realm of the dead before their appointed time. Portals may be damaged by psychic energy. The type of damage depends on the realm in which the attack occurs. Damage from the realm of the dead will result in a portal being open to anyone, living or dead. Damage from the living side of things permanently shuts things down.  Damage a portal in the mortal plane and nobody gets though at all. Any dead who happen to be visiting can't get back home. Particular concern should be paid to damaged portals if a Ward becomes damaged, the entire Ward may fail. This in turn may cause the permanent disruption of the energy barrier which maintains the living/dead status quo. Destroying Ward portals from the dead side will leave the energy barrier open to the living and the dead. Destroying them on the living side will seal the barrier closed.
 
Warlock: It is often wrongly used for a male witch. It actually means traitor or oath breaker. A male witch is called a witch. In the Charmedverse it is used for a witch that's gone evil.
 
Wasteland: Where all the vanquished demons end up. The beast feeds on their essence, their powers. The worm-monster was killed by Cole when he started snatching powers that were dropping in and ultimately allowed him to escape.
 
Webweaving: Networking with people who practice magick.
 
Whacked: Another word for killed and a sign that someone has been in New York way too long.
 
Wheel Of The Year: The eight holidays of the year. The names are listed with Sabbat.
 
Whirlwind Romance: The one you'd be having if you had the time.
 
Whitelighterease: Clicking and popping spoken when they don't want anyone to know what's being said.
 
Wicca: Another name used for Witchcraft and more user friendly since people even now have the wrong idea about this religion.

Wiccaning: A blessing on the baby a sort of baptism if you will but for a witch.
 
Wicca PMS: Someone who is frustrated by being a witch and the complications that come along with it.
 
Widdershins: Going counter clockwise which is done when taking down a circle. It can also be used when you are trying to banish negative energy.
 
Wishaholic: Someone that can't help wishing.
 
Witchkabobs: A witch fried by a demon that breathes fire or shoots fire balls.
 
Witch Wagon: A witch that no longer uses magic because it takes them over completely and leads to badness.
 
Wizard: Supposed to be extinct but apparently not.
 
Wolf: It is a pack animal but constantly searching for something she craves but cannot find. Seeing it means you're searching too.
 
Wow!: Thank you
 
X-ray Vision: The ability to see through pretty much anything.
 
Yin Yang Theory: Yin/female is warm, soft, and yielding. Yang/male is cold, hard, and unbending. A little bit of each is in the other for balance.
 
You Know What: Code word for witch.
 
Zandbar: The lost city before being swallowed up by the desert. It was a siege of power for an evil empire. A city of magic. Anyone that finds it will be unstoppable.
 
Zombie: The living dead. A walking corpse.

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